Call for Papers : 

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

Internet :

  • New Internet Challenges
  • Future Internet Architecture
  • Advanced Internet mechanisms
  • Graph theory/topology/routing Internet support
  • Internet security mechanisms
  • Internet trust, security, and dependability levels
  • Internet performance
  • Internet AQM/QoS
  • Internet monitoring and control
  • Internet and wireless
  • Internet and data streaming/mining algorithms
  • Internet and sensor-oriented networks/algorithms
  • Internet challenges
  • Access networks
  • Analytic foundations and theory of the Internet of Things
  • Reliability, security, timeliness, and robustness in IoT systems
  • Novel protocols and network abstractions
  • Data streaming architectures
  • IoT-motivated cyber-physical and Industrial Internet systems
  • Novel quality requirements and their enforcement mechanisms
  • Cloud back-ends and resource management for IoT applications
  • Personal, wearable, and other embedded networked front-ends
  • Social computing and human-in-the-loop issues
  • Applications and drivers for the Internet of Things
  • Industrial deployment experiences, case studies, and lessons learned
  • Evaluation and testbeds
  • Big Data for Multi-discipline services
  • IOT Techologies

Semantic Web

  • Structured data
  • Image and video
  • Audio and speech
  • Big data
  • Natural language
  • Deep learning
  • Semantics description languages
  • Ontology integration
  • Interoperability
  • Multimedia
  • IoT
  • Cloud computing
  • SDN
  • wearable computing
  • mobile computing
  • search engines
  • question answering
  • robotics
  • web service
  • security and privacy
  • biomedicine
  • healthcare
  • manufacturing
  • engineering
  • education
  • finance
  • entertainment
  • business
  • science
  • humanity
  • Natural language
  • multi-modal

 ​

Computer Assisted Education

  • Tools to Assess Learning
  • Metrics and Performance Measurement
  • Project Based Learning and Engineering Education
  • Blended Learning
  • Educating the Educators
  • Game-based and Simulation-based Learning
  • Higher Order Thinking Skills
  • Immersive Learning
  • Flipped Classroom
  • Instructional Design
  • Mentoring and Tutoring
  • Distance Learning Strategies
  • e-Learning in Developing Countries
  • e-Learning in Engineering Education
  • e-Learning Success Cases
  • Health Sector Applications
  • Intelligent Learning and Teaching Systems
  • Children’s Education using Computer Support and K12 Students
  • Web-Based Learning: Innovation and Challenges
  • Authoring Tools and Content Development
  • Synchronous and Asynchronous Learning
  • Educational Data Mining
  • Classroom Management
  • e-Learning Hardware and Software
  • e-Learning Platforms, Portals
  • Tools for Educational Communication and Collaboration
  • Intelligent Tutoring Systems
  • Learning Analytics
  • Virtual Learning Environments
  • Virtual Worlds